VR Aesthetic Education Courses from a Computational Aesthetics Perspective: Interdisciplinary Framework and Practical Strategies
Keywords:
Computational aesthetics, Virtual reality, Aesthetic education curriculum, Interdisciplinary collaborationAbstract
This paper proposes an innovative pedagogical framework for large-scale Virtual Reality (VR) aesthetic education within Location-Based Entertainment (LBE) environments, grounded in the principles of computational aesthetics and interdisciplinary collaboration. The model is designed to transcend the limitations of traditional art education by leveraging algorithmically generated, dynamic content coupled with fully immersive VR experiences. This synergy aims to create a more engaging, personalized, and scalable learning ecosystem. Through structured implementation, our empirical findings demonstrate that the proposed model significantly enhances key student competencies, including refined aesthetic perception, robust interdisciplinary thinking, and practical artistic creation skills. The study further confirms that this approach effectively addresses the challenges of delivering standardized yet qualitatively high art education to a broad audience. Consequently, this research provides both a solid theoretical foundation and a replicable practical paradigm for the integration of advanced VR technology into the aesthetic education curriculum in China, offering valuable insights for future technological and pedagogical innovations in the field.
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